Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Anisa Isufi โ€“ Department of Business Administration, Epoka University, 1000 Tirana, Albania

Nerajda Feruni โ€“ Department of Economics and Development, Mediterranean University of Albania, Bulevardi Gjergj Fishta 52, 1023 Tirana, Albania

Osman KรถroฤŸlu โ€“ Department of Business Administration, Epoka University, 1000 Tirana, Albania

Keywords:
Augmented reality;
Virtual reality;
Sales;
Marketing;
PRISMA;
Consumer behavior

DOI: https://doi.org/10.31410/LIMEN.S.P.2023.101

Abstract: Augmented Reality (AR) and Virtual Reality (VR) technologies have revolutionized marketing by seamlessly merging physical and digital experiยญences. However, the conceptual development of this field within academic litยญerature has been somewhat limited. To address this gap, our systematic literยญature review, following the PRISMA methodology, thoroughly examines exยญisting research and industry insights while emphasizing the importance of a well-defined conceptual framework. By introducing the PRISMA technique, our study aims to investigate the current and anticipated technological advanceยญments in terms of consumer engagement, brand loyalty, and sales conversion. Our framework encompasses technological affordances, consumer engageยญment, and persuasive content creation, exploring how AR and VR applications impact consumer perception, brand awareness, and purchase behavior within this framework. While some studies highlight positive impacts on consumer enยญgagement, brand loyalty, and sales conversion, we also identify critical research gaps. These gaps primarily center around the need for empirical research and a deeper understanding of consumer behavior when interacting with AR and VR in marketing campaigns. Additionally, technological challenges, privacy conยญcerns, and content creation hurdles remain significant obstacles to success in this domain. Our studyโ€™s key contributions include the classification of five clusยญter themes for the two meta-synthesis analyses, pointing to potential future diยญrections for businesses and academics. This underscores the continued integraยญtion of AR and VR technologies into marketing practices, providing a compelยญling opportunity to address these research gaps. Ultimately, our review offers a roadmap for further inquiry, providing valuable insights for both marketers and the academic community in this dynamically evolving field.

 

Download file

LIMEN Conference

9th International Scientific-Business Conference โ€“ LIMEN 2023 โ€“ Leadership, Innovation, Management and Economics: Integrated Politics of Research โ€“ SELECTED PAPERS, Hybrid (Graz University of Technology, Graz, Austria), December 7, 2023

LIMEN Selected papers published by the Association of Economists and Managers of the Balkans, Belgrade, Serbia

LIMEN Conference 2023 Selected papers: ISBN 978-86-80194-79-0, ISSN 2683-6149, DOI: https://doi.org/10.31410/LIMEN.S.P.2023

Creative Commons Non Commercial CC BY-NC: This article is distributed under the terms of the Creative Commons Attribution-Non-Commercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission. 

Suggested citation

Isufi, A., Feruni, N., & KรถroฤŸlu, O. (2023). The Impact of Augmented Reality (AR), and Virtual Reality(VR) in Marketing Campaigns. In V. Bevanda (Ed.), International Scientific-Business Conference โ€“ LIMEN 2023: Vol 9. Selected papers (pp. 101-110). Association of Economists and Managers of the Balkans. https://doi.org/10.31410/LIMEN.S.P.2023.101

References

Asad, M. M., Naz, A., Churi, P., & Tahanzadeh, M. M. (2021). Virtual Reality as Pedagogical Tool to Enhance Experiential Learning: A Systematic Literature Review. Education Reยญsearch International, 2021, 1-17. https://doi.org/10.1155/2021/7061623 

Atanasova Paneva, E., & Sidorenko, S. (2019). The Impact of Augmented Reality for Displayยญing Virtual 3d Models of Products in Real Environments on Improvement of the Consumยญer Experience in Buying Industrial Designed Products. South East European Journal of Architecture and Design, 2019, 129. https://doi.org/10.3889/seejad.2019.10044

Cowan, K., Spielmann, N., Horn, E., & Griffart, C. (2021). Perception is realityโ€ฆ How digiยญtal retail environments influence brand perceptions through presence. Journal of Business Research, 123, 86-96. https://doi.org/10.1016/j.jbusres.2020.09.058 

Davis, L., & Aslam, U. (2024). Analyzing consumer expectations and experiences of Augmentยญed Reality (AR) apps in the fashion retail sector. Journal of Retailing and Consumer Serยญvices, 76, 103577. https://doi.org/10.1016/j.jretconser.2023.103577 

Du, Z., Liu, J., & Wang, T. (2022). Augmented Reality Marketing: A Systematic Literature Review And An Agenda For Future Inquiry. Frontiers In Psychology, 13. https://Doi.Org/10.3389/Fpsyg.2022.925963 

Durukan, A., Artun, H., & Temur, A. (2020). Virtual Reality In Science Education: A Deยญscriptive Review. Journal Of Science Learning, 3(3), 132โ€“142. https://Doi.Org/10.17509/Jsl.V3i3.21906  

Ekmeil, F. A. R., Abumandil, M. S. S., Alkhawaja, M. I., Siam, I. M., & Alaklouk, S. A. A. (2021). Augmented Reality And Virtual Reality Revolutionize Rusiness Transformaยญtion In Digital Marketing Tech Industry Analysts And Visionaries During Coronaviยญrus (Covid 19). Journal Of Physics: Conference Series, 1860(1), 012012. https://Doi.Org/10.1088/1742-6596/1860/1/012012  

Fabris, C. P., Rathner, J. A., Fong, A. Y., & Sevigny, C. P. (2019). Virtual Reality In Higher Eduยญcation. International Journal Of Innovation In Science And Mathematics Education, 27(8). https://Doi.Org/10.30722/Ijisme.27.08.006 

Ferreira, J. M. M., & Qureshi, Z. I. (2020). Use of XR technologies to bridge the gap between Higher Education and Continuing Education. 2020 IEEE Global Engineering Education Conference (EDUCON). https://doi.org/10.1109/educon45650.2020.9125346 

Javornik, A., Marder, B., Barhorst, J. B., McLean, G., Rogers, Y., Marshall, P., & Warlop, L. (2022). โ€˜What lies behind the filter?โ€™ Uncovering the motivations for using augmented reยญality (AR) face filters on social media and their effect on well-being. Computers in Human Behavior, 128, 107126. https://doi.org/10.1016/j.chb.2021.107126 

Kannan, P. K., & Li, H. A. (2017). Digital Marketing: A Framework, Review And Research Agenda. International Journal Of Research In Marketing, 34(1), 22โ€“45. https://Doi.Org/10.1016/J.Ijresmar.2016.11.006 

Kong, X., Liu, D., & Min, L. (2020). VR Technology in Marketing From the Perspecยญtive of Customer Experience. IEEE Access, 8, 162581-162587. https://doi.org/10.1109/access.2020.3021690  

Lavoye, V., Mero, J., & Tarkiainen, A. (2021). Consumer behavior with augmented reality in reยญtail: a review and research agenda. The International Review of Retail, Distribution and Consumer Research, 31(3), 299-329. https://doi.org/10.1080/09593969.2021.1901765 

Masneri, S., Domรญnguez, A., Zorrilla, M., Larraรฑaga, M., & Arruarte, A. (2022). Interactive, Collaborative And Multi-User Augmented Reality Applications In Primary And Secondยญary Education. A Systematic Review. Jucs โ€“ Journal Of Universal Computer Science, 28(6), 564โ€“590. https://Doi.Org/10.3897/Jucs.76535 

Mitroviฤ‡, K., Jakลกiฤ‡, A., & Spajiฤ‡, J. (2020). The analysis of graphic design platforms used in social media marketing. Proceedings โ€“ The Tenth International Symposium GRID 2020. https://doi.org/10.24867/grid-2020-p74 

Nechita, F., & Rezeanu, C.-I. (2019). Augmenting Museum Communication Services to Create Young Audiences. Sustainability, 11(20), 5830. https://doi.org/10.3390/su11205830 

Paliokas, I., Patenidis, A. T., Mitsopoulou, E. E., Tsita, C., Pehlivanides, G., Karyati, E., Tsafaยญras, S., Stathopoulos, E. A., Kokkalas, A., Diplaris, S., Meditskos, G., Vrochidis, S., Taยญsiopoulou, E., Riggas, C., Votis, K., Kompatsiaris, I., & Tzovaras, D. (2020). A Gamified Augmented Reality Application for Digital Heritage and Tourism. Applied Sciences, 10(21), 7868. https://doi.org/10.3390/app10217868 

Penco, L., Serravalle, F., Profumo, G., & Viassone, M. (2021). Mobile augmented reality as an inยญternationalization tool in the โ€œMade In Italyโ€ food and beverage industry. Journal of Manยญagement and Governance, 25(4), 1179-1209. https://doi.org/10.1007/s10997-020-09526-w 

Scarles, C., Treharne, H., Casey, M., & Abidin, H. Z. (2020). Micro-mobilities in curated spacยญes: agency, autonomy and dwelling in visitor experiences of augmented reality in arts and heritage. Mobilities, 15(6), 776-791. https://doi.org/10.1080/17450101.2020.1816439 

Sung, E. C. (2021). The effects of augmented reality mobile app advertising: Viral marketยญing via shared social experience. Journal of Business Research, 122, 75-87. https://doi.org/10.1016/j.jbusres.2020.08.034 

Yung, R., & Khoo-Lattimore, C. (2019). New realities: a systematic literature review on virtuยญal reality and augmented reality in tourism research. Current Issues in Tourism, 22(17), 2056-2081. https://doi.org/10.1080/13683500.2017.1417359 

Yung, R., Khoo-Lattimore, C., & Potter, L. E. (2019). Vr The World: Investigating The Effecยญtiveness Of Virtual Reality For Destination Marketing Through Presence, Emotion, And Intention. E-Review Of Tourism Research, 17(3).

 

Connect with us

Association of Economists and Managers of the Balkans โ€“ UdEkoM Balkan
179 Ustanicka St, 11000 Belgrade, Republic of Serbia

https://www.udekom.org.rs/home

Udekom Balkans is a dynamic non-governmental and non-profit organization, established in 2014 with a mission to foster the growth of scientific knowledge within the Balkan region and beyond. Our primary objectives include advancing the fields of management and economics, as well as providing educational resources to our members and the wider public.

Who We Are: Our members include esteemed university professors from various scientific disciplines, postgraduate students, and experts from ministries, public administrations, private and public enterprises, multinational corporations, associations, and similar organizations.

Building Bridges Together: Over the course of ten years since our establishment, the Association of Economists and Managers of the Balkans has established impactful partnerships with more than 1,000 diverse institutions across the Balkans region and worldwide.

LIMEN conference publications are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.